Allied HeroQuest: Descent in the Dark
Do you HQ? To play "Allied HeroQuest", you will need one copy of the boardgame "HeroQuest" from Milton Bradley (Hasbro) and one copy of the boardgame "Advanced HeroQuest" from Games Workshop.
"Allied HeroQuest" combines all good things from both games, flavoured with exiting gameplay from the boardgame "Descent: Journeys in the Dark" from Fantasy Flight Games. ("Descent" is not needed to play "Allied HeroQuest".)
The goal of my tribute to "HeroQuest" is to use the no-nonsense gameplay and wonderful miniatures from "HeroQuest"
and mix this with the challenging gameboard components from "Advanced HeroQuest".
Both so-called dungeoncrawlers mentioned above had one minor flaw: playing the Gamemaster could be a dull task. There were not much options for cunning tactics, and it was hard to kill all heroes. So, with ideas from various computer games and the magnificent boardgame "Descent", "Allied HeroQuest" was born!
Easy game mechanics for combat and exploration, wonderful miniatures, a variable gameboard, and vicious slaying. And all this without printing tokens, new tiles, cards, etc. You do not have to buy new stuff (at least not for die-hard fans who obviously allready have one copy of "HeroQuest" and "Advanced HeroQuest.")
"Allied HeroQuest" offers revised versions of all original Quests, 8 heroes, deadly tactical Gamemaster playing experience,
easy to learn combat rules, variable dungeons, ... And all this to be played in a reasonable amount of time. Quests will never take more than 90 minutes. The heroes really must hurry to fullfill their Quest. The longer they straggle, the harder it will be to survive...
Result: The Gamemaster is a player. Spawn points are used for tactical deployment of monsters. Heroes can leave and enter the dungeon after they discover exits. A non fixed board is used. Easy to learn gameplay from Milton Bradley's "HeroQuest" remains. No new items should be bought nor printed. One Quest contains all addictive gameplay like combat, exploring, upgrading, discovering treasure and buying new goodies. Either the Game Master wins, or the heroes do.
In this tribute to "HeroQuest", I made sure not to change much of the original rules. It had to stay "vintage". Download the PDF's and find out yourself.
Breaking News
Info about the official HeroQuest unreleased expansions by MB! (2012-01-20)
Allied HeroQuest - Downloads
Rules, guidelines and converted Quests to play Allied HeroQuest.
Rulebook (v1.5)
(2011, August 16: Added rules for 'USA Chaos Spells', 'Pushing miniatures' and 'using Mind points'.)
Download v1.5
Questbook 1: Might and Magic (v1.0)
(Version 1.1 will add quest "The Plague of Zombies' from the Adventure Design Kit.)
Download v1.0
Questbook 2: The Ragnar Saga (v1.1)
Download v1.1
Questbook 3: Return of the Witch Lord (v1.2)
Download v1.2
Questbook 4: Kellar's Keep (v1.1)
Download v1.1
Questbook 6: The Wizards of Morcar (v1.1)
(2012, January 23: Release.)
Download v1.1
Questbook 18: Talisman (v1.0)
Download v1.0
Allied HeroQuest - Previews
Questbook 11: Sea of Blood (Custom Quests)
Download Preview
Questbook 12: Redescent
(2011, August 31: Companions)
Download Preview
Questbook 21: Eternal Winter
Download Preview
Allied HeroQuest - Under Development
Questbook 5: Against the Ogre Horde
95% Complete
Questbook 17: Warhammer Quest
80% Complete
Questbook 10: The White Dwarf
70% Complete
Questbook 9: The Claymore Saga (BattleMasters)
60% Complete
Questbook 20: Forbidden Forest
60% Complete (All text and editing ready, only map-images remain on todo list.)
Questbook 13: The Shattered Amulet
45% Complete
Questbook 8: Mage of the Mirror
30% Complete
Questbook 22: The Legacy of Sorasil
"The Legacy of Sorasil" is an epic fantasy adventure with 9 fantastic Quests to challenge even the most experienced player.
The 9 Quests in "The Legacy of Sorasil" are not seperate adventures, but all part of a single Campaign with one overriding objective:
to free the lands of Rhia from the grip of evil.
In "The Legacy of Sorasil" there are a multitude of different locations, enchanted forests, mystic temples and strange castles.
A host of evil monsters and perils must be overcome, along with puzzles and traps to test your mental and physical abilities to the full.
Don't hesitate too long; THEY are waiting for you!
20% Complete
Questbook 15: Dark World
15% Complete (Will add 12 new Heroes.)
Questbook 19: Dungeons and Dragons
15% Complete
Questbook 7: The Frozen Horror
15% Complete
Questbook 25: Man 'O War (based on the scenarios)
12% Complete
Questbook 24: Mighty Warriors
10% Complete
Questbook 14: Terror in the Dark
5% Complete
Questbook 23: StarQuest (Genestealers!)
1% Complete
Questbook 26: Catacombs of Terror
1% Complete
User review at "BoardgameGeek":
"I would just like to say without Allied Heroquest I would still be searching for the perfect Dungeon Crawl. And because of all your hard work I think I have found it. - Tony
User reviews at "the-lost-and-the-damned":
"One of the best alternative/combined/house/rules (I don't know how to name it!) I see on the web! Really cool!" - Marchomer
"Yes yes yes.... very nice.... Sometimes it's easier not to reinvent the wheel." - THEFAN
User review at "Old Scratch's Heroquest Forum":
"Massive +++++'s ,Toco- really good stuff !" - john
HeroQuest is copyright © 1989, 1990 by Milton Bradley Company.
Advanced Heroquest is copyright © 1989 Games-Workshop Ltd. All Rights Reserved.
Talisman is copyright © Games-Workshop Ltd. All Rights Reserved.
Warhammer Quest is copyright © Games-Workshop Ltd. All Rights Reserved.
Nothing on this site is intended as a challenge to the rights of the Milton Bradley Corporation, Hasbro, Games-Workshop, Parker or Wizards of the Coast.
Please visit www.lesedwards.com and www.sunderedlands.co.uk for new work from the original HQ artists.
This "Allied HeroQuest" project is a tribute to these wonderful dungeoncrawler games.